Little Pandium In the Sun

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Wednesday, November 16, 2005

A Familiar Place

You wake up in your house, groggy after a bad dream. You walk to the kitchen, make yourself a pot of coffee, get in the shower, clean yourself, put on a suit, make a cup of joe, and head to the station. In the newspaper you read about biochemical spills, natural disasters, Hollywood scandals, kidnappings, murders, and the weather. You check your watch. The train is late. Maybe it was derailed on the way to the station? Maybe it stopped running altogether. You wish this were the case. How nice it would be to call in and tell the bossman "The trains are down, I'm going to walk it, I'll be several hours late." From the distance a familiar rattling eminates. Soon you find yourself wading along towards the open doors of Tram 27. In your inventory there's a newspaper and a black, empty mug. You feel familiar amongst these people, you've ridden with them countless times, they are like sisters and brothers, people you've lost contact with but know would never aggress you. A bum approaches you and asks for a couple of bucks. You politely decline. You get off at St. Peters, climb the stairs out of the tunnel and find yourself looking at the dark reflection of yourself in the towering windows of an office building. You go inside, the receptionist greets you warmly, you smile and nod as appropriate. Up to the fifteenth floor, you find your office. You sit at your desk and look out to see your office building reflected in the building opposite it. There's a knock at the door. One of your employees walks in. You ask him to sit, but instead he crosses behind the desk and begins attacking you with his newspaper. Has this guy lost it? You attack back, using your black, empty coffee mug to parry. He bum rushes you and you retaliate by breaking your mug across his jaw. He takes a pencil he'd found and jabs it into your left shoulder. It breaks off and he loses it. He kicks and misses. You run to the corner and pick up a plastic tree. You use it as a flail and knock him unconcious. What the hell was that all about? You cross over to the phone to call security, only to find the phone line's been cut. Outside you hear glass break. You open your door to investigate and are elbowed from some unknown source. You stagger, blood temporarily covering your eyes. In your inventory there's a newspaper and a plastic tree. You grab up a few pens from your desk and head out into the fray. This is no longer an office, but a warzone. There's no going down, only up, up to the boss' office where the winner of the last game resides. New players start out at the bottom floor and each day there's a new war with new weapons and new possibilities. Explore the building, form allegiances, and maim as many of your coworkers as possible. The goal is to rise to the top and stay there as long as possible.

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