Little Pandium In the Sun

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Thursday, November 17, 2005

Monk Life

The pious of the Shemb-lah monestary in theYu Mountains have awaited your arrival. You are the Emissary of Shra, the long awaited Child of Awakening. You come to them through adventure, you learn their ways through dedicated training in a Sims fashion, you explore the beautiful gardens, trails, statues, art, and architecture surrounding your newfound purpose. Become a leader of the community alongside the ancient Master. Aid in preparing your brotheren for the foretold Day of Judgement, when all the monestaries will come together to fight? No, too predictable. How about battle the forces of darkness cooperatively? Yes, that sounds more probable. So for a week you live amongst your chosen monestary, give them a name, a purpose, a Way, a Being. There are shrines for good, evil, and neutral and it is up to you to choose your path. Choose different types of monestaries or nunneries, be they oriental, western, tribal, or what have you. After the week is up you will find you and your finest brothers/sisters on the Ethereal Plane in an ongoing struggle between good and evil. This struggle will last one night, and it will be your responsibility, alongside your allies, to bring down the demi-gods of the other sects.

Many will die and be sent back to their monestaries after a valiant struggle. Others will succeed and be given trophies and spiritual relics to take back with them. Nightly conflicts will be held, players needn't compete when they don't want to. Players who have proven themselves in conflict can visit the Ethereal Plane whenever they desire, to meet up with their respective Demi-Gods and other players also visiting there. Relics will not directly help the shrines, but will empower their Demi-Gods to be more resilient against opposing forces. A clever blend between single player adventure, single player Sims-style, and MMORPG/RTS.

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