Bruit De Pillule
Trapped on a desert island. In the streets of Boston. Waiting at the bus stop. A cabin in the woods. Doesn't matter where you are, you can play Bruit De Pillule. Bruit De Pillule comes with a 13x13 board, counters, 1x1 pieces, one six-sided die, and a bag of runes. The game supports 2-4 players. Play goes as such:
Roll the die and take as many counters (represented by beans) as presented. If you have collected 20 bean counters, you may trade them in to draw a rune from the bag of runes. This does not end your turn. You then have two options of play:
1.) You can place three of your pieces (no more, no less) on the board either vertically or horizontally. That is, assuming a center piece, you must place one piece to the left and one piece to the right OR you can place one piece above and one piece below. You MAY NOT place one piece above and one piece to the right or any other combination that results in anything but a vertical or horizontal move. You must place 3 pieces. If there is no place to put 3 pieces down vertically or horizontally, beans are all you get for this turn and you'll have to pass.
2.) You can use one of your runes. Runes do a variety of things and the symbol in them describes their action. A rune may wipe a vertical column, a horizontal column, both vertical and horizontal columns, "every other piece" and so forth as described in the ruleset. A chart will be provided with diagrams that clearly detail what each rune has the power to do. You cannot place pieces after you have used a rune.
After one of the above is done, play passes on to the next player in a clockwise direction. Who goes first is determined by a die roll. Play continues until one of the players manages to connect his/her pieces all the way across the board from either left to right OR top to bottom. The player must notice this before she passes his/her turn and must point it out to win. Once this is done, a game of Bruit De Pillule is over. Board sizes can also vary, so long as the height/width is the same and their square root is not divisible by 3. This is an excellent parlor game mixing strategy and chance.
Roll the die and take as many counters (represented by beans) as presented. If you have collected 20 bean counters, you may trade them in to draw a rune from the bag of runes. This does not end your turn. You then have two options of play:
1.) You can place three of your pieces (no more, no less) on the board either vertically or horizontally. That is, assuming a center piece, you must place one piece to the left and one piece to the right OR you can place one piece above and one piece below. You MAY NOT place one piece above and one piece to the right or any other combination that results in anything but a vertical or horizontal move. You must place 3 pieces. If there is no place to put 3 pieces down vertically or horizontally, beans are all you get for this turn and you'll have to pass.
2.) You can use one of your runes. Runes do a variety of things and the symbol in them describes their action. A rune may wipe a vertical column, a horizontal column, both vertical and horizontal columns, "every other piece" and so forth as described in the ruleset. A chart will be provided with diagrams that clearly detail what each rune has the power to do. You cannot place pieces after you have used a rune.
After one of the above is done, play passes on to the next player in a clockwise direction. Who goes first is determined by a die roll. Play continues until one of the players manages to connect his/her pieces all the way across the board from either left to right OR top to bottom. The player must notice this before she passes his/her turn and must point it out to win. Once this is done, a game of Bruit De Pillule is over. Board sizes can also vary, so long as the height/width is the same and their square root is not divisible by 3. This is an excellent parlor game mixing strategy and chance.


0 Comments:
Post a Comment
<< Home