after break
For the not posting in over two weeks I blame exams and subsequent "recovery time."
I saw I Heart Huckabees a few weeks ago and loved it. I don't think there's a game that captures its nonsensical approach to dialogue, the same approach shared by other indie flicks such as The Royal Tenenbaums and Igby Goes Down (long time favorites of most all my friends). And there should be. There have been too many RPGs with points and overdramatic, one directional characters. It's about time there's one made with little sense and monotone, complex characters. Such an RPG could even take place in modern day. Maybe you wake up and everything's pretty normal, but soon you find yourself involved in some sort of mystery that takes you beyond the limits of human imagination. You find yourself in a world where everyone and everything has a will of its own and you must develop your own agenda or be swept into something senseless. Say, for instance, you agree to join causes of others that lead no where, until you learn to just refuse and go your own way, then you finally begin to get somewhere. The game wouldn't be about doing everything or collecting as much as possible or even about anything at all really. It'd be a dynamic storyline done in a one way fashion. In keeping with that theme, the gameplay should be open ended, with the ability to fight and have dialogue being equally split. The player shouldn't be restricted to one option but should have to make decisions as to how to deal with things on his/her own accord. Consequently, the player's avatar wouldn't be super human in any way, so fighting would probably result more in conflict creation than conflict resolution (i.e., there wouldn't be so much death as people punching one another and walking off). Everything in the game should look and feel desireless.
In other thoughts: The "MMO/file transfer" game described before should be transparent, like a whole other dimension on the player's desktop. This world and the player's desktop world could be switched between either via hotkey or by clicking both the left and right mouse buttons at the same time. Naturally, this option would only be available/desirable on faster processors and video cards.
I saw I Heart Huckabees a few weeks ago and loved it. I don't think there's a game that captures its nonsensical approach to dialogue, the same approach shared by other indie flicks such as The Royal Tenenbaums and Igby Goes Down (long time favorites of most all my friends). And there should be. There have been too many RPGs with points and overdramatic, one directional characters. It's about time there's one made with little sense and monotone, complex characters. Such an RPG could even take place in modern day. Maybe you wake up and everything's pretty normal, but soon you find yourself involved in some sort of mystery that takes you beyond the limits of human imagination. You find yourself in a world where everyone and everything has a will of its own and you must develop your own agenda or be swept into something senseless. Say, for instance, you agree to join causes of others that lead no where, until you learn to just refuse and go your own way, then you finally begin to get somewhere. The game wouldn't be about doing everything or collecting as much as possible or even about anything at all really. It'd be a dynamic storyline done in a one way fashion. In keeping with that theme, the gameplay should be open ended, with the ability to fight and have dialogue being equally split. The player shouldn't be restricted to one option but should have to make decisions as to how to deal with things on his/her own accord. Consequently, the player's avatar wouldn't be super human in any way, so fighting would probably result more in conflict creation than conflict resolution (i.e., there wouldn't be so much death as people punching one another and walking off). Everything in the game should look and feel desireless.
In other thoughts: The "MMO/file transfer" game described before should be transparent, like a whole other dimension on the player's desktop. This world and the player's desktop world could be switched between either via hotkey or by clicking both the left and right mouse buttons at the same time. Naturally, this option would only be available/desirable on faster processors and video cards.


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