Little Pandium In the Sun

Free Thought Game Design

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Monday, December 05, 2005

Not Drunk Enough

This past weekend was just... no person should have to endure that kind of mental torture. At least it's over now.

Flinging bytes at a server and praying it responds over and over again does, however, give me an idea for a game. This could be either a server/client deal or just a single player game, it really doesn't matter. The player finds herself behind a "screen" of sorts with certain objects which she can drop into a chute. The machine will spit out different things depending on what the player puts in and the order they are received. Maybe it'll feed some ticker tape out of a moose head or have a rabbit with a frog's head hop out and sing Ava Maria or simply spit the object back out in various states of health. How does once piece together these seemingly meaningless clues into a coherent picture? The player might have certain actions, like "Analyze" or "Beat with Stick" that could provide her with clues as to the machine's instructions. The machine should focus on the order of the objects placed into it, i.e., it's clues should revolve around trying to get the objects in the correct sequence. This would probably just make a fun little minigame in some bigger game, like you see in those Japanese tactical RPGs. Hell, if that were the case the player could just bring the items with her to the machine and expiriment with what kind of wierd stuff she can get to happen. If it were a standalone game, however, I think it would be neat to include "Have a Play" and "Have a Picnic" buttons where all the objects would get together, a moldy shoe at the head of the table, hosting a party with a used textbook, a dead frog, a ball of lint, a half-eaten donut and a two headed stuffed racoon. And in the Play or during the Picnic or whatever there might be something revealed as to the order of the objects. And if we wanted to make this a meaningful game the objects could be symbolic with the machine having a "Word of the Moment" like "Success" or "Daring" or something. And if it were an online game we could invite multiple people in who work together to try and solve the puzzle. That sounds like a lot more fun. Maybe have a giant warehouse with a whole bunch of items and a giant Machine and the players bring the items to the Machine and try to solve the ordering together. How magnificently absurd.

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