Ghostly Matters
Train of thought went like so:
Eyptian Addiction, hrm, what and interesting puzzle game, never would have thought of half these levels, very clever. The "ghost piece" really doesn't do much for the game, but whatever, what if there were a game where a person had to use certain robots to accomplish tasks, like they climbed in, performed the task, then had to climb into another robot somewhere in the level to perform another task and all the while their robots are getting stuck behind barriers that only other robots can pass so they have to figure out ways to get the necessary robot past these points and well... fuck that. Let's just make a game about ghosts. (pardon the french)
Don't think there's been a game made about ghosts. Maybe about getting rid of them, yes, but how about playing as them? There's Dungeon Keeper where you play as the "bad guy" and keep minions in your dungeon and kill heroes, but I don't think there's a game where your objective is to torture intruders/scare them shitless. (pardon again) Oh wait, there's the Sims, but the Sims ghosts just sort of float around frightening potentially erotic moments away. They don't have control over the entire structure, which is where our player will play. In fact, let's surprise the player. At the onset of the game let's have the player start out alive. Why she's in the house? Don't know. What's her objective? Not sure. Does she innevitably die and think "Man I suck at this game?" Yes, absolutely. But then, lo and behold, oh holy powers! She's back! But now she's a ghost. And sure, let's give her an avatar. So she's wandering around and she's pretty much got two things to do: First, make peace with the house. She's got to tame the furniture, the utilities, the creepy memories, the ubiquitous portal to hell in the basement, etc. Second, scare the hell out of people who are trying to inhabit the house. Think Beetlejuice, only with less of the miniature town and sandworms (well, maybe the sandworms can stay). But how does she lose? Well, her power will pretty much subsist in her control over the house. So her job will be to setup "traps" to scare potential inhabiters. Of course, the potential inhabiters will become more and more resolved, having been forewarned that the house is "haunted", so her job gets harder and harder. How hard is the hardest? Is there a clearly defined losing point? Well I suppose the Ghost Busters could come, that'd be pretty hard. Yeah, maybe some ghost squad she has to defeat will be the "Boss." And then when she defeats the boss, well, she inhabits the house for a really long time. And then she can be ported to the Sims to create mayhem there! Haha! Brilliant.
Eyptian Addiction, hrm, what and interesting puzzle game, never would have thought of half these levels, very clever. The "ghost piece" really doesn't do much for the game, but whatever, what if there were a game where a person had to use certain robots to accomplish tasks, like they climbed in, performed the task, then had to climb into another robot somewhere in the level to perform another task and all the while their robots are getting stuck behind barriers that only other robots can pass so they have to figure out ways to get the necessary robot past these points and well... fuck that. Let's just make a game about ghosts. (pardon the french)
Don't think there's been a game made about ghosts. Maybe about getting rid of them, yes, but how about playing as them? There's Dungeon Keeper where you play as the "bad guy" and keep minions in your dungeon and kill heroes, but I don't think there's a game where your objective is to torture intruders/scare them shitless. (pardon again) Oh wait, there's the Sims, but the Sims ghosts just sort of float around frightening potentially erotic moments away. They don't have control over the entire structure, which is where our player will play. In fact, let's surprise the player. At the onset of the game let's have the player start out alive. Why she's in the house? Don't know. What's her objective? Not sure. Does she innevitably die and think "Man I suck at this game?" Yes, absolutely. But then, lo and behold, oh holy powers! She's back! But now she's a ghost. And sure, let's give her an avatar. So she's wandering around and she's pretty much got two things to do: First, make peace with the house. She's got to tame the furniture, the utilities, the creepy memories, the ubiquitous portal to hell in the basement, etc. Second, scare the hell out of people who are trying to inhabit the house. Think Beetlejuice, only with less of the miniature town and sandworms (well, maybe the sandworms can stay). But how does she lose? Well, her power will pretty much subsist in her control over the house. So her job will be to setup "traps" to scare potential inhabiters. Of course, the potential inhabiters will become more and more resolved, having been forewarned that the house is "haunted", so her job gets harder and harder. How hard is the hardest? Is there a clearly defined losing point? Well I suppose the Ghost Busters could come, that'd be pretty hard. Yeah, maybe some ghost squad she has to defeat will be the "Boss." And then when she defeats the boss, well, she inhabits the house for a really long time. And then she can be ported to the Sims to create mayhem there! Haha! Brilliant.


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