we go that way
I think up a lot of games with no point, no overarching story, no real drive. This is because I'm an absurdist. But today I'm going to think of the exact opposite, a game with so much purpose it's sick. No, I'm not talking about a long haired hippy named "Jesus" running around and popping a cap in every wicked sob's @$$ while saving kittens from an impending armagedon. I'm talking about a tribal shaman guided by voices to save his village from commercial success. There was a game I once saw from a stanford game design class in which you had to blow into your microphone to make a balloon bigger. When the balloon got big enough you clapped and your avatar shot a dart at the balloon, making whoever was tied to it fall. Let's steal this idea for a moment and make an adventure game out of it. We'll have Krug, the shaman, who's a skinny little old guy with a voodoo stick. He picks up head dresses, makes dirty-old-man jokes with the ladies of the village, scares children for the hell of it, draws pretty symbols in the sand. Pretty much a loser of a priest, but the elder of the village so they can't complain. Some turmoil comes to his village in the form of bulldozers and men in nice suits (way too hot for the desert, but what do men in nice suits know?) Krug performs a ritual of spiritual guidance, and guess who gets to be his spiritual guide? That's right, you do! You can speak to Krug in clicks and ooooos and hissses and all kinds of wierd noises. When Krug gets in fights, for instance, you might have to click as fast as you can or make really loud falsetto noises or really low guttoral noises. You command which direction he goes by your voice and give him clues to find ancient artifacts and inspire comrades. Krug is clearly not invulnerable, of course, and he also loses faith at times. He'll have to go to his temple and make sacrafices and perform rituals to renew the strength of your voice in his head. Of course, in the end, after Krug has successfully fended off the corporate whores and kept his village in the dark ages for another five years or so, he'll have to die. But it's alright, because then he'll pop out of the game console's cartridge slot as an action figure for the player to remember him by. How sweet is that?

